Piracy, Trade and Other Policy Impediments to Export Growth
Steven Mitchell, VP, Entertainment Software Association
- ESA represents 95% of US game publishers. 12-13 billion a year sales.
- Game industry growth - 9.5 billion in 2007, 28% increase over 2006.
- 80,000 employees in game industry in US
- Global market - 49 billion by 2011!
- Game exports are important for continued growth.
Who benefits?
- - local developers
- - publishers
- - local industries
- - related industries - TVs, broadband, etc. For every $1 spent in games, $1 in this area spent locally.
Barriers to Export
- - piracy. In some places exceeds 80-90%! Why expand into a country with piracy at this level?
- - excessive tariffs run the price of consoles and games way up
- - time to delivery a new game. This takes too long. By the time it's available legit, it's old news in the gaming world.
- - excessive reviews by local govt.
- - music performance rights. Some places (Canada for example) want a royalty paid for music in games when they are downloaded. This is a major disincentive to e-commerce.
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