You can love them or hate them, but that's really irrelevant now.
Virtual Worlds Management released a new report today on over 100 virtual worlds operating or in development with a focus on the youth market (18-and-under).
This truly is the year of the virtual world. For educators, it's now just a matter of time before the majority of traditional-age incoming college freshmen come to college with a rich past and involvement in one or more virtual worlds. They'll expect us educators to know all about these worlds and use them in ways that both educate and entertain.
Are you up to the opportunity?
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