Boag,
2002 – "Animation can be a very powerful tool capable of communicating complex
ideas. It is often much easier to show somebody how something works then
to try and explain it."
Najjar, 1998 – "To communicate motion-based information that changes continuously over time, when it is important to show how the information changes over time, animation or video appear to be [the] best [choice].
Nielsen, 1995 – "Since the computer screen is two-dimensional, users can never get a full understanding of a three-dimensional structure by a single illustration, no matter how well designed. Animation can be used to emphasize the three-dimensional nature of objects and make it easier for users to visualize their spatial structure. The animation need not necessarily spin the object in a full circle: just slowly turning it back and forth a little will often be sufficient"
Nielsen, 1995 – "Animated text should be drawn by a one-time animation (e.g., text sliding in from the right, growing from the first character, or smoothly becoming larger) and never by a continuous animation since moving text is much harder to read than static text. The user should be drawn to the new text by the initial animation and then left in peace to read the text without further distraction."
animation – a sequence of frames (or images) that, when played in order at sufficient speed, presents a smoothly moving image like a film or video. An animation can be digitized video, computer-generated graphics, or a combination. (Scala 1993-2006).
Rieber (1990) presented three design recommendations
for the use of animated visuals in instructional materials:
Here are some other factors to consider when choosing an animation. Decide whether you need:
Simple Controls – Simple controls such as Pause, Stop and Replay are recommended for most animations so that users can focus on different aspects in different viewings.
In recent years, many academic institutions and consortia have been placing educational animations for other educators to use.
The Penn State Multimedia Teaching Object archive includes animations and links to learning object repositories.
Unfortunately, creating quality animations remains time consuming. If you need to create your animation, the following tips are suggested.
If you include an animation on an official Penn State Web page, then you need to include the following accessibility accomodations
A popular program for creating different animations is Flash. The benefits of Flash are
Drawbacks are
This is a special type of GIF file which combines multiple images in one file. This
is very much the same as cel-based animation, where each frame in the
animation is slightly different from the one preceding it. When the GIF
document is viewed, the multiple images display, quickly and in succession,
and produce a streaming animation.
These are the easiest to create, but are continuously looping, and so should be displayed in a separate window (as in the example below).
View Walking Penn State Lion (New Window)
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Frame 1
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Frame 2
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Frame 3
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Frame 4
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Frame 5
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Frame 6
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Frame 7
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Frame 8
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Just like other GIF files, the number of colors and amount of noise in
the frames affect the overall file size. If you have a 100-frame animation
with each frame totaling 5K, your animated GIF will be 500K. It simply
multiplies in size according to how many frames you create and the file
size of the individual frame of artwork. The beauty of animated GIFs is
that they require no plug-ins, and the authoring tools to create them
are often free and easy to learn.
If you need sound in addition to motion, you cannot use an animated GIF
by itself. Instead, you may want to consider other animation alternatives,
such as Flash, or even video.
In the past Java was a popular tool used to develop interactive animations. Unfortunately, it remains difficult to program an application compatible on both Windows and Macintosh.
This is a program used by major film studios to create realistic three-dimensional objects and scenes. At this date, exporting final animations is extremely CPU intensive and time consuming.
Other three-dimensional modelling/animation programs include "Bryce" (landscapes), "Poser"(people), "Swift 3D" (simple illustrations) and others.
Boag, P. (2002) Why use animation? Retrieved May 14, 2003, from
http://www.headscape.co.uk/view_article.asp?ID=53
Mayer, R. E. & Moreno, R. (2002). Animation as an aid to multimedia learning. Educational Psychology Review, 14(1), 87-99.
Najjar, Lawrence. J. (1998). Principles of educational multimedia user interface design. Human Factors 41(2), 311-323. Accessed Jan 15, 2007 from
http://www.informatikdidaktik.de/HyFISCH/Multimedia/Learning/MMDesignNajjar.htm
Nielsen, Jakob. (Dec. 1995). Guidelines for multimedia on the web. Retrieved May 14, 2003, from
http://www.useit.com/alertbox/9512.html
Rieber, L. P. (1990). Animation in a computer-based instruction. Educational Technology Research and Development, 39 (1), 77-86.
Rieber, L. & Boyce, M. (1990). The effects of computer animation on adult learning and retrieval tasks. Journal of Computer Based Instruction, 17, 46-52.
Scala Broadcast Multimedia (1993,2006) Definition of animation. Retrieved Jan 16, 2006 from
http://www.scala.com/definition/animation.html
Siliauskas, G. (1986). Effective use of computer graphics in CAI: A review of the literature. Canadian Journal of Educational Communications, 15, 75-84.
| Attachment | Size |
|---|---|
| lion.gif | 10.59 KB |
| lion1.jpg | 9.53 KB |
| lion2.jpg | 9.77 KB |
| lion3.jpg | 8.4 KB |
| lion4.jpg | 8.41 KB |
| lion5.jpg | 9.46 KB |
| lion6.jpg | 9.5 KB |
| lion7.jpg | 8.03 KB |
| lion8.jpg | 8.21 KB |